![]() Even on the standard difficulty setting battles never feel too easy, though, mainly due to your Locust foes having the exact same capabilities. Needless to say, managing all four COG members efficiently means knowing each class’ special skills, and it’s through these that you’ll stand a fighting chance. There are five class types featured – Heavy, Vanguard, Scout, Sniper, and Support – all of whom boast roughly 30 different skills that can be enhanced in their skill tree once they level up. And while main characters are given pre-determined classes and won’t suffer from permadeath, you’ll recruit and rescue other COG soldiers that are procedural generated and always at risk of falling. Luckily, Gears Tactics does throw you a lifeline in particularly tough battles, granting each of your units with a second wind ability that will let them revive once per chapter with just one action point. Gears tactics chapter list series#įeatures like this makes Gears Tactics less of a grind, doing well to ease in series fans that are new to this genre. On the visual side of things Gears Tactics gets the job done just fine. I’d say it’s a lot more impressive than any XCOM game, but at the same time the level of environment and explosion detail will be dependent on your PC’s graphics card. I played on a gaming laptop equipped with a GTX 1070 on medium settings and could always run the game at a smooth 60 fps. Gears Tactics was never going be able to match the graphical powerhouse that is Gears 5, but it marks a major step up over most other strategy games. I mentioned in the intro how well integrated several of Gears of War’s established conceits were. One of the best examples of this are the emergence holes, whereby at any moment the ground will crack and hordes of Locust will start to crawl out. ![]() Don't give me extra numbers so small, I feel I'm wasting my time optimizing.īut even if they don't change a thing, another Gears Tactics would be more than welcome.Dealing with them in Gears Tactics works much in the same way as it does in the main series, only in the new layout, knowing they could pop up anywhere before your turn makes the appearance of unannounced enemies more dangerous than they’ve ever been. Focus on main story content, with some optional side content for those that want more.Ĥ: If upgraded equipment is still a part of the game, instead of having a million items Diablo/Borderlands style, have the upgrades matter, when you find something new. Tell me what and why I'm in some specific location and how it relates to the rest of the world and lore.ģ: Don't make side missions mandatory and especially not more and more of them, as chapters go on. It's a Gears game, make the world matter. Let us visit places and talk to people between the missions, so it becomes more like some SRPGs, with more development between battles than just a short cutscene. Why invest time in then them then.Ģ: I'm perhaps in the minority that don't think the game needed a meta game between the missions, but I'd like to see them leaning more into the lore and character side of things. You can litterally take a created character on missions and they'll still be weaker, than new recruits later on. Some changes I'd like to see:ġ: Revamp the recruit system. The way they switched to an entirely new genre, but still made it feel like Gears without skipping a beat, was masterful. Oh well, guess I’ll wait for Midnight Suns or give Warhammer 40k Chaosgate a shot once I have bought myself a new PC. I just really love Gears Tactics and because to me it’s somewhat obvious how you could make it even better it’s frustrating that we haven’t heard anything about a sequel. while I like the story based campaign, maybe pull a Total War Warhammer and offer one with less story that is more open ended, where you could get wild with the meta layer stuff.While the missions are cool, this would add a lot more meat to this game Add meta layer like an Xcom, where you manage some kind of base.More maps, there are some repeats in there.Armor system to customize your characters was pretty good.Great difficulty settings which I think make it very approachable for new players, but you can also bump it up for a nice challenge. ![]() Specifically I am talking about the combo system here It had new gameplay ideas that also helped to translate Bears into a new genre.It had a nice cohesive story with well made cutscenes.Great graphics, it’s probably the best looking game of its ilk.Things the game did really well, especially for a tactics game: The first game wasn’t perfect but, you could see how they could make something even more awesome with a sequel.
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